code wiki / _hdl_build / nx_world_style_gate.nx
nx_world_style_gate.nx
buildroot/runtime/_hdl_build/nx_world_style_gate.nx
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nx_world_style_gate.nx -- proves the engine is NOT one-look: the SAME world spec rendered in 3 art styles
(realism / toon-anime / flat-artsy), style = a spec field. 3 BMPs. GREEN iff the realism frame rendered a
real world AND the 3 styles produce 3 DISTINCT frames (style actually changes the output). AUTHOR=ORGAN.
dependencies 2 imports · 0 importers
imports: nx_syscalls.nxnx_voxel_world.nx
imported by: nobody (leaf or entry point)
call flow from main pre-order; caps 40 nodes / depth 6 declared; ↻ = already shown
structs
| none |
consts
| none |
functions
| 7 | func mk(seed: i64, n: i64, water: i64, maxh: i64, latsp: i64, |
| 14 | func fhash(fb: *i64) -> i64 |
| 21 | func nonsky(fb: *i64) -> i64 |
| 30 | func main() -> i64 |