code wiki / _hdl_build / nx_world_style_gate.nx

nx_world_style_gate.nx

buildroot/runtime/_hdl_build/nx_world_style_gate.nx

2046 B52 linesdepth 3pulls 4 transitivereach 0 importersview sourcekind gate/prooftopic world
docsdependenciesstructsconstsfunctions

about

nx_world_style_gate.nx -- proves the engine is NOT one-look: the SAME world spec rendered in 3 art styles (realism / toon-anime / flat-artsy), style = a spec field. 3 BMPs. GREEN iff the realism frame rendered a real world AND the 3 styles produce 3 DISTINCT frames (style actually changes the output). AUTHOR=ORGAN.

dependencies 2 imports · 0 importers

nx_syscalls.nx nx_voxel_world.nx nx_world_style_gate.nx

imports: nx_syscalls.nxnx_voxel_world.nx

imported by: nobody (leaf or entry point)

call flow from main pre-order; caps 40 nodes / depth 6 declared; ↻ = already shown

main sys_mmap world_fb_bytes render_world world_sky sys_mmap ↻ build_cam sys_mmap ↻ m4_roty m4_identity f32_of f32_neg fratio f32_div f32_of ↻ m4_rotx m4_identity ↻ f32_neg ↻ f32_neg ↻ m4_mul f32_of ↻ f32_add f32_mul draw_col terrain_h lat sys_mmap ↻ project sys_mmap ↻ f32_sub f32_neg ↻ f32_of ↻ fratio ↻ m4_vec4 f32_of ↻ f32_add ↻ f32_mul ↻ f32_add ↻ f32_int f32_mul ↻

structs

none

consts

none

functions

7func mk(seed: i64, n: i64, water: i64, maxh: i64, latsp: i64,
called by 1: main calls 1: sys_mmap
14func fhash(fb: *i64) -> i64
called by 1: main calls 1: world_pixels
21func nonsky(fb: *i64) -> i64
called by 1: main calls 2: world_skyworld_pixels
30func main() -> i64