code wiki / world
topic: world
10 modules sharing the world name family (derived from the tree's prefix discipline).
| module | description | lines | funcs |
|---|---|---|---|
| nx_world_class_test.nx | prove every named blocker is gone. | 271 | 12 |
| nx_world_demo_test.nx | 10 visual demos of registered primitives. | 284 | 15 |
| nx_world_event.nx | dynamic world events: comets hit, volcanoes | 605 | 13 |
| nx_world_png_gate.nx | FULLY SOVEREIGN render: spec -> 3D world -> PNG, no bash/python/zlib anywhere. | 23 | 2 |
| nx_world_quality_grader.nx | mathematical verdict for procgen worlds. | 905 | 14 |
| nx_world_seed.nx | deterministic worldgen for voxel tissue. | 132 | 5 |
| nx_world_seed_test.nx | smoke for nx_world_seed. | 90 | 1 |
| nx_world_state.nx | CANVAS-style carry-forward visual memory + | 328 | 12 |
| nx_world_state_test.nx | carry-forward + continuity check. | 148 | 1 |
| nx_world_style_gate.nx | proves the engine is NOT one-look: the SAME world spec rendered in 3 art styles | 52 | 4 |