code wiki / _hdl_build / nx_netpredict_gate.nx
nx_netpredict_gate.nx source
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1// nx_netpredict_gate.nx -- proves the prediction+reconciliation core (nx_netpredict): (1) local prediction gives the
2// player's own position IMMEDIATELY from local inputs (RTT hidden, zero input-to-feedback latency); (2) when the
3// server agrees, reconciliation replays pending inputs and lands EXACTLY on the predicted position (no rubber-band);
4// (3) when the server diverges on an event the client couldn't predict, reconciliation converges the client to the
5// authoritative truth. The warzone "fun realtime, not laggy" feel across a 150ms ocean.
6import "nx_syscalls.nx"
7import "nx_gate_emit_lib.nx"
8import "nx_netpredict.nx"
9
10func main() -> i64 {
11 g_puts("nx_netpredict gate (client prediction + server reconciliation, RTT hidden, MEASURED)\n" as *u8)
12 var pass: i64 = 0; var total: i64 = 0
13
14 // client issues 10 move inputs (+1 each); start at 0. RTT means the server is several inputs behind.
15 let inputs: *i64 = sys_mmap(16*8) as *i64
16 var i: i64 = 0; while i < 10 { inputs[i] = 1; i = i + 1 }
17 let TOTAL: i64 = 10
18
19 // (1) PREDICTION: local-only, available at input tick 10 (not tick 10 + RTT)
20 let predicted: i64 = np_predict(0, inputs, TOTAL)
21
22 // (2) HAPPY PATH: server has processed 6 inputs (4 in flight across the ocean), agrees -> auth = 0 + 6 = 6
23 let acked: i64 = 6
24 let auth_happy: i64 = 6
25 let reconciled_happy: i64 = np_reconcile(auth_happy, acked, inputs, TOTAL)
26
27 g_puts(" [measure] predicted(local, immediate)=" as *u8); g_pn(predicted); g_puts(" server acked=" as *u8); g_pn(acked); g_puts(" auth=" as *u8); g_pn(auth_happy); g_puts(" reconciled=" as *u8); g_pn(reconciled_happy); g_puts("\n" as *u8)
28
29 pass = pass + g_check("prediction is local-only (RTT hidden: own creature responds immediately)" as *u8, predicted == 10); total=total+1
30 pass = pass + g_check("server agrees -> reconciled == predicted (no rubber-band correction)" as *u8, reconciled_happy == predicted); total=total+1
31
32 // (3) DIVERGENCE: at input 8 the server applied a knockback of -3 the client couldn't predict -> auth(after 8) = 8-3 = 5
33 let acked2: i64 = 8
34 let auth_div: i64 = 5 // authoritative truth includes the server-only event
35 let reconciled_div: i64 = np_reconcile(auth_div, acked2, inputs, TOTAL) // 5 + replay inputs[8..10) = 5 + 2 = 7
36 g_puts(" [measure] divergence: server knockback -3 -> auth=" as *u8); g_pn(auth_div); g_puts(" naive-predicted=" as *u8); g_pn(predicted); g_puts(" reconciled=" as *u8); g_pn(reconciled_div); g_puts(" (converges to authoritative truth + pending)\n" as *u8)
37
38 pass = pass + g_check("divergence -> reconciliation corrects toward authoritative (server authority holds)" as *u8, reconciled_div == 7); total=total+1
39 pass = pass + g_check("corrected state differs from the wrong naive prediction (the server event is honored)" as *u8, reconciled_div != predicted); total=total+1
40
41 g_puts("---- netpredict gate: passed " as *u8); g_pn(pass); g_puts(" / " as *u8); g_pn(total); g_puts(" ----\n" as *u8)
42 if pass == total { g_puts("verdict=GREEN\n" as *u8); sys_exit(0); return 0 }
43 g_puts("verdict=RED\n" as *u8); sys_exit(1); return 1
44}