code wiki / gltf
topic: gltf
10 modules sharing the gltf name family (derived from the tree's prefix discipline).
| module | description | lines | funcs |
|---|---|---|---|
| nx_gltf_anim.nx | ★SKINNED + ANIMATED glTF export: the being as a rigged, WALKING .glb (plays in any glTF viewer). | 195 | 4 |
| nx_gltf_anim_gate.nx | ★export the being as a SKINNED, WALKING .glb. Mesh the skin, bind each vertex to its nearest | 80 | 5 |
| nx_gltf_export.nx | export a bestiary mesh as binary glTF (.glb), roadmap R7 / the VRM foundation. glTF 2.0 | 226 | 8 |
| nx_gltf_export_gate.nx | prove the glTF/.glb export (roadmap R7, VRM foundation): mesh a bestiary variant, | 93 | 5 |
| nx_gltf_load.nx | ★sovereign glTF (.glb) LOADER: parse a binary glTF back into nx_trimesh buffers, so the Nishi stack | 390 | 17 |
| nx_gltf_load_gate.nx | ★NATIVE sovereign glTF viewer: load our exported nishi_being.glb back into the Nishi renderer and | 64 | 5 |
| nx_gltf_mesh.nx | ★F6 ASSET IO (graphics foundation ladder): export the current nx_trimesh mesh as a standard binary | 132 | 10 |
| nx_gltf_mesh_gate.nx | ★F6: export the meshed being as a standard .glb and SELF-VERIFY the bytes (parse the container | 103 | 6 |
| nx_gltf_scene.nx | ★MULTI-MESH glTF export: assemble MANY nx_trimesh meshes (one per anatomical system) into ONE .glb | 178 | 5 |
| nx_gltf_scene_gate.nx | ★export the FULL holistic being (all 8 anatomical systems) as ONE peelable multi-mesh .glb. | 95 | 8 |