code wiki / gltf

topic: gltf

10 modules sharing the gltf name family (derived from the tree's prefix discipline).

moduledescriptionlinesfuncs
nx_gltf_anim.nx★SKINNED + ANIMATED glTF export: the being as a rigged, WALKING .glb (plays in any glTF viewer).1954
nx_gltf_anim_gate.nx★export the being as a SKINNED, WALKING .glb. Mesh the skin, bind each vertex to its nearest805
nx_gltf_export.nxexport a bestiary mesh as binary glTF (.glb), roadmap R7 / the VRM foundation. glTF 2.02268
nx_gltf_export_gate.nxprove the glTF/.glb export (roadmap R7, VRM foundation): mesh a bestiary variant,935
nx_gltf_load.nx★sovereign glTF (.glb) LOADER: parse a binary glTF back into nx_trimesh buffers, so the Nishi stack39017
nx_gltf_load_gate.nx★NATIVE sovereign glTF viewer: load our exported nishi_being.glb back into the Nishi renderer and645
nx_gltf_mesh.nx★F6 ASSET IO (graphics foundation ladder): export the current nx_trimesh mesh as a standard binary13210
nx_gltf_mesh_gate.nx★F6: export the meshed being as a standard .glb and SELF-VERIFY the bytes (parse the container1036
nx_gltf_scene.nx★MULTI-MESH glTF export: assemble MANY nx_trimesh meshes (one per anatomical system) into ONE .glb1785
nx_gltf_scene_gate.nx★export the FULL holistic being (all 8 anatomical systems) as ONE peelable multi-mesh .glb.958