code wiki / (root) / nx_gltf_export_material_candidate_t340.nx

nx_gltf_export_material_candidate_t340.nx

buildroot/runtime/nx_gltf_export_material_candidate_t340.nx

17320 B282 linesdepth 3pulls 7 transitivereach 3 importersview sourcekind librarytopic gltf
docsdependenciesstructsconstsfunctions

about

nx_gltf_export.nx -- export a bestiary mesh as binary glTF (.glb), roadmap R7 / the VRM foundation. glTF 2.0 is THE modern interchange format (web three.js/babylon, Unity/Godot/Blender, and the container VRM extends for riggable avatars). Extends the STL/OBJ export (nx_meshgen verts+tris) to a real scene-graph format: a JSON chunk (scene/node/mesh/accessors) + a BIN chunk (float32 positions + uint32 indices). Positions are the fx1024 integer verts encoded as float32, with a node scale of 1/1024 so the imported mesh is correctly sized. v0 = static mesh; the skeleton + skin + VRM humanoid extension are the next layer. license_tier: ORIGINAL

dependencies 5 imports · 2 importers

nx_syscalls.nx nx_atomic_rewrite.nx nx_vecmath.nx nx_vnormals_lib.nx nx_glbnorm_lib.nx nx_gltf_export_material_candid nx_char_asset_material_candidate_t nx_gltf_skin_recipe_candidate_t340

imports: nx_syscalls.nxnx_atomic_rewrite.nxnx_vecmath.nxnx_vnormals_lib.nxnx_glbnorm_lib.nx

imported by: nx_char_asset_material_candidate_t340.nxnx_gltf_skin_recipe_candidate_t340.nx

structs

none

consts

12const K_MAGIC_8192: i64 = 8192
157const GL_MAT_R:i64=0
158const GL_MAT_G:i64=1
159const GL_MAT_B:i64=2
160const GL_MAT_METALLIC:i64=3
161const GL_MAT_ROUGHNESS:i64=4
162const GL_MAT_WORDS:i64=5
163const GL_MAT_IO_RC_BASE:i64=-100
164const GL_MAT_LINEAR_Q:i64=100000
165const GL_MAT_RATIO_Q:i64=1000

functions

15func gl_i2f32(v: i64) -> i64
29func gl_wr32(buf: *u8, o: i64, v: i64) -> i64
33func gl_cat(d: *u8, o: i64, s: *u8) -> i64 { var i: i64=0; while s[i]!=(0 as u8){d[o+i]=s[i]; i=i+1} return o+i }
34func gl_num(d: *u8, o: i64, v: i64) -> i64
63func gl_vnormals(vbuf: *i64, fbuf: *i64, nv: i64, nf: i64, nrm: *i64) -> i64
70func write_glb_colored(vbuf: *i64, fbuf: *i64, cbuf: *i64, nv: i64, nf: i64, path: *u8) -> i64
166func gl_material_ok(m:*i64,words:i64)->i64
called by 1: write_glb_material
172func gl_material_decimal(out:*u8,pos:i64,value:i64,q:i64)->i64
called by 1: gl_material_json calls 2: gl_numgl_cat
176func gl_material_json(out:*u8,pos:i64,m:*i64)->i64
184func gl_write_glb_scalar(vbuf: *i64, fbuf: *i64, nv: i64, nf: i64, path: *u8, material:*i64) -> i64
277func write_glb(vbuf:*i64,fbuf:*i64,nv:i64,nf:i64,path:*u8)->i64{return gl_write_glb_scalar(vbuf,fbuf,nv,nf,path,0 as *i64)}
279func write_glb_material(vbuf:*i64,fbuf:*i64,nv:i64,nf:i64,material:*i64,words:i64,path:*u8)->i64