topic: procgen
20 modules sharing the procgen name family (derived from the tree's prefix discipline).
The 'procgen' topic family in the Nishi sovereign ecosystem focuses on procedural generation of terrain and structures, integrating biome derivation, feature assignment, and validation. nx_procgen creates dungeons via integer-based LCG and DFS, while nx_procgen_biome derives biomes from elevation through causal logic, and nx_procgen_features assigns feature kinds based on biome laws, ensuring coherence across generated environments. These modules work together to build a grounded, scalable procedural generation system.
auto-narrated by the local model from this topic's module headers; links verified against the wiki index.
narrated overview -- maintained by the narration lane, module links verified against this wiki.
| module | description | lines | funcs |
|---|---|---|---|
| nx_procgen.nx | procedural DUNGEON/maze generation, pure-Nishi NO-FLOAT (seeded integer LCG, iterative DFS). | 77 | 4 |
| nx_procgen_biome.nx | biome map as a CAUSAL DERIVATION from elevation | 145 | 4 |
| nx_procgen_biome_test.nx | KATs for the P2 causal biome map. | 129 | 1 |
| nx_procgen_board.nx | serves the sovereign PROCEDURAL-GENERATION SOTA census (the Infinigen direction) as JSON | 51 | 3 |
| nx_procgen_features.nx | feature KINDS assigned by biome law (PROCGEN | 163 | 5 |
| nx_procgen_features_test.nx | KATs for the P3 biome-lawed feature kinds. | 139 | 1 |
| nx_procgen_gate.nx | proves procedural maze generation (GR-S-R5 RESEARCHED->PRESENT) AND composes it with the | 59 | 4 |
| nx_procgen_gtlabels_gate.nx | Gx/PROCGEN: the digital-twin GROUND-TRUTH TRIO from REAL heightfield geometry. | 104 | 8 |
| nx_procgen_human_gate.nx | Gx/PROCGEN: parametric human figures from the eye-keystone ANTHROPOMETRIC CANON | 193 | 5 |
| nx_procgen_p23_register.nx | registers PROCGEN P2 (causal biome map) + | 72 | 2 |
| nx_procgen_p4_register.nx | registers PROCGEN P4 (causal water) + the | 48 | 2 |
| nx_procgen_preset.nx | Tier-0 procgen landscape with bidirectional | 299 | 11 |
| nx_procgen_preset_test.nx | smoke for bidirectional progressive disclosure. | 165 | 1 |
| nx_procgen_scene_gate.nx | Gx/PROCGEN: a COMPOSED procedural nature scene + paired GROUND-TRUTH SEGMENTATION | 168 | 7 |
| nx_procgen_signature.nx | signature terrain features as COMPOSED | 397 | 22 |
| nx_procgen_signature_test.nx | KATs for the P1 composed-primitives | 151 | 3 |
| nx_procgen_struct_register.nx | registers the landmark-knob structural | 49 | 2 |
| nx_procgen_terrain_gate.nx | Gx/PROCGEN: rule-grounded, seed-diverse procedural terrain (the Infinigen | 221 | 7 |
| nx_procgen_water.nx | CAUSAL water: source-to-sea rivers + drainage | 379 | 18 |
| nx_procgen_water_test.nx | KATs for P4 causal water (rivers + rills). | 198 | 2 |