code wiki / procgen

topic: procgen

20 modules sharing the procgen name family (derived from the tree's prefix discipline).

The 'procgen' topic family in the Nishi sovereign ecosystem focuses on procedural generation of terrain and structures, integrating biome derivation, feature assignment, and validation. nx_procgen creates dungeons via integer-based LCG and DFS, while nx_procgen_biome derives biomes from elevation through causal logic, and nx_procgen_features assigns feature kinds based on biome laws, ensuring coherence across generated environments. These modules work together to build a grounded, scalable procedural generation system.

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moduledescriptionlinesfuncs
nx_procgen.nxprocedural DUNGEON/maze generation, pure-Nishi NO-FLOAT (seeded integer LCG, iterative DFS).774
nx_procgen_biome.nxbiome map as a CAUSAL DERIVATION from elevation1454
nx_procgen_biome_test.nxKATs for the P2 causal biome map.1291
nx_procgen_board.nxserves the sovereign PROCEDURAL-GENERATION SOTA census (the Infinigen direction) as JSON513
nx_procgen_features.nxfeature KINDS assigned by biome law (PROCGEN1635
nx_procgen_features_test.nxKATs for the P3 biome-lawed feature kinds.1391
nx_procgen_gate.nxproves procedural maze generation (GR-S-R5 RESEARCHED->PRESENT) AND composes it with the594
nx_procgen_gtlabels_gate.nxGx/PROCGEN: the digital-twin GROUND-TRUTH TRIO from REAL heightfield geometry.1048
nx_procgen_human_gate.nxGx/PROCGEN: parametric human figures from the eye-keystone ANTHROPOMETRIC CANON1935
nx_procgen_p23_register.nxregisters PROCGEN P2 (causal biome map) +722
nx_procgen_p4_register.nxregisters PROCGEN P4 (causal water) + the482
nx_procgen_preset.nxTier-0 procgen landscape with bidirectional29911
nx_procgen_preset_test.nxsmoke for bidirectional progressive disclosure. 1651
nx_procgen_scene_gate.nxGx/PROCGEN: a COMPOSED procedural nature scene + paired GROUND-TRUTH SEGMENTATION1687
nx_procgen_signature.nxsignature terrain features as COMPOSED39722
nx_procgen_signature_test.nxKATs for the P1 composed-primitives1513
nx_procgen_struct_register.nxregisters the landmark-knob structural492
nx_procgen_terrain_gate.nxGx/PROCGEN: rule-grounded, seed-diverse procedural terrain (the Infinigen2217
nx_procgen_water.nxCAUSAL water: source-to-sea rivers + drainage37918
nx_procgen_water_test.nxKATs for P4 causal water (rivers + rills).1982