code wiki / _hdl_build / nx_procgen_scene_gate.nx
nx_procgen_scene_gate.nx
buildroot/runtime/_hdl_build/nx_procgen_scene_gate.nx
about
nx_procgen_scene_gate.nx -- Gx/PROCGEN: a COMPOSED procedural nature scene + paired GROUND-TRUTH SEGMENTATION
label map (the Infinigen / digital-twin shape). Unifies the generators: 1D-FBM rolling-hill horizon + sky
gradient + seed-placed procedural trees (trunk + canopy) + one canon-proportioned human, all in one frame; a
parallel buffer emits a flat-coloured per-pixel CLASS map (sky/ground/tree/human) = the label an ML/twin
pipeline consumes. Integer/sovereign/asset-free, seed-diverse. HONEST: stylised, not photoreal -- it proves
COMPOSITION + LABELS (two named GAP axes), not fidelity.
license_tier: ORIGINAL expect_exit: 0
dependencies 1 imports · 0 importers
imports: nx_png_write.nx
imported by: nobody (leaf or entry point)
call flow from main pre-order; caps 40 nodes / depth 6 declared; ↻ = already shown
structs
| none |
consts
| none |
functions
| 10 | func sc_puts(s: *u8) -> i64 { var n: i64=0; while s[n]!=(0 as u8){n=n+1} sys_write(1,s,n); return 0 } called by 1: main |
| 11 | func sc_pn(v: i64) -> i64 { let b: *u8=sys_mmap(32) as *u8; var x: i64=v; var ng: i64=0; if x<0{ng=1;x=0-x} var i: i64=31; if x==0{b[i]=48 as u8;i=i-1} while x>0{b[i]=(48+x%10) as u8;x=x/10;i=i-1} if ng==1{b[i]=45 as u8;i=i-1} sys_write(1,(b as i64+i+1) as *u8,31-i); return 0 } called by 1: main |
| 12 | func sc_hash(x: i64, seed: i64) -> i64 { var a: i64=(x+1)*374761393 + (seed+1)*668265263; a=a%16777216; if a<0{a=a+16777216} a=(a*1103515245+12345)%16777216; if a<0{a=a+16777216} return a%4096 } |
| 13 | func sc_smooth(t: i64) -> i64 { let t2: i64=(t*t)/4096; return (t2*(3*4096-2*t))/4096 } called by 1: sc_vnoise1 |
| 14 | func sc_vnoise1(x: i64, lat: i64, sw: i64, seed: i64) -> i64 |
| 19 | func sc_fbm1(x: i64, sw: i64, seed: i64) -> i64 |
| 26 | func main() -> i64 |