code wiki / scene

topic: scene

16 modules sharing the scene name family (derived from the tree's prefix discipline).

The 'scene' topic family in the Nishi sovereign ecosystem provides a framework for managing and rendering visual data within a decentralized environment. It integrates data modeling, contract definitions, and rendering capabilities to support dynamic scene representation. The nx_scene module defines SCENE and POSITION as data structures, while nx_scene_contract establishes a style-spanning contract for scene interactions. nx_scene_demo serves as the visual engine, bridging image data to browser canvases, enabling immersive and sovereign visual experiences.

auto-narrated by the local model from this topic's module headers; links verified against the wiki index.

narrated overview -- maintained by the narration lane, module links verified against this wiki.

moduledescriptionlinesfuncs
nx_scene.nxSCENE / POSITION as DATA (beat-HS2 rung 2: the Illusion-family "scene"/"position" concept,13914
nx_scene_compose_gate.nxPG10: DOES A SCENE COMPOSE OVER THE LIVE SOLVER, AND DOES AN IMPOSSIBLE ONE REFUSE BY NAME?1467
nx_scene_contract.nxTHE style-spanning scene contract (exceed-ladder18614
nx_scene_contract_test.nxKATs for the R0 style-spanning scene1997
nx_scene_demo.nxSOVEREIGN VISUAL ENGINE: sprites + Image->browser-canvas.1068
nx_scene_demo_test.nxKAT gate for the sovereign scene + canvas bridge.706
nx_scene_gate.nxgate for SCENE-AS-DATA (beat-HS2 rung 2).1355
nx_scene_host_gate_t341.nx312
nx_scene_index.nxcompanion-queryable surface over discovered anchors.2428
nx_scene_index_test.nxend-to-end smoke for the full ingestion stack.1161
nx_scene_light_emitter_canonical_gate_t364.nx593
nx_scene_light_emitter_gate_t364.nx593
nx_scene_light_recipe_canonical_gate_t364.nx211
nx_scene_light_shader_gate_t364.nx141
nx_scene_render.nxrender ONE (SceneWorld, SceneEntity) pair under29514
nx_scene_through_aperture.nxTier 6 background-coherence detector.2322