code wiki / _hdl_build / _gpu_dxg_r4d_probe.nx
_gpu_dxg_r4d_probe.nx
buildroot/runtime/_hdl_build/_gpu_dxg_r4d_probe.nx
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_gpu_dxg_r4d_probe.nx -- SOVEREIGN-GPU ladder R4d PROBE pass 1: locate alloc_count in d3dkmt_createallocation.
LX_DXCREATEALLOCATION = 0xC0484706 (nr=0x06, size 72, recon-pinned). Its 72-byte struct carries pointer
fields (allocation_info array + private_runtime_data) that can't be size-swept; first we must find the
u32 `alloc_count` the kernel validates FIRST. Method: with device@0 fixed and all else zero (baseline ret
= -EINVAL), set each candidate u32 offset to (a) 1 and (b) a HUGE value 0x40000000, and watch where the
return code DIVERGES from baseline -- a huge count makes the kernel's allocation-array sizing fail
distinctly (e.g. -ENOMEM/-12 or -E2BIG/-7), pinpointing alloc_count. raw syscalls only. No log writes.
license_tier: ORIGINAL
dependencies 1 imports · 0 importers
imports: nx_syscalls.nx
imported by: nobody (leaf or entry point)
call flow from main pre-order; caps 40 nodes / depth 6 declared; ↻ = already shown
structs
| none |
consts
| 12 | const ENUM2_CODE: i64 = 0xC0104714 |
| 13 | const QAI_CODE: i64 = 0xC0184709 |
| 14 | const OAFL_CODE: i64 = 0xC00C4701 |
| 15 | const CDEV_CODE: i64 = 0xC0404702 |
| 16 | const CALLOC_CODE: i64 = 0xC0484706 // LX_DXCREATEALLOCATION (size 72) |
functions
| 18 | func p(s: *u8) -> i64 { var nn: i64=0; while s[nn]!=(0 as u8){nn=nn+1} sys_write(1,s,nn); return 0 } |
| 19 | func n(v: i64) -> i64 { let bb: *u8=sys_mmap(28); var m: i64=v; if m<0{m=0-m;sys_write(1,"-" as *u8,1)}; let t: *u8=sys_mmap(28); var k: i64=0; if m==0{t[0]=48;k=1}; while m>0{t[k]=(48+(m%10)) as u8;m=m/10;k=k+1}; var i: i64=0; while i<k{bb[i]=t[k-1-i];i=i+1}; sys_write(1,bb,k); return 0 } |
| 20 | func x(v: i64) -> i64 { p("0x" as *u8); let bb:*u8=sys_mmap(20); var k:i64=0; var m:i64=v; if m==0{bb[0]=48;k=1}; while m>0{ let d:i64=m&15; if d<10{bb[k]=(48+d) as u8}else{bb[k]=(87+d) as u8}; m=(m>>4); k=k+1 } var i:i64=0; let o:*u8=sys_mmap(20); while i<k{o[i]=bb[k-1-i];i=i+1} sys_write(1,o,k); return 0 } |
| 21 | func rd32(buf: *u8, off: i64) -> i64 { return (buf[off] as i64)|((buf[off+1] as i64)<<8)|((buf[off+2] as i64)<<16)|((buf[off+3] as i64)<<24) } |
| 23 | func query_type(fd: i64, handle: i64, qtype: i64, psize: i64, outv: *i64) -> i64 |
| 31 | func open_from_luid(fd: i64, luid_lo: i64, luid_hi: i64, outh: *i64) -> i64 |
| 36 | func create_device(fd: i64, adapter: i64, outd: *i64) -> i64 |
| 42 | func fire(fd: i64, device: i64, off: i64, val: i64) -> i64 |
| 49 | func main() -> i64 |