code wiki / _hdl_build / nx_gen3d_pipeline_census.nx
nx_gen3d_pipeline_census.nx
buildroot/runtime/_hdl_build/nx_gen3d_pipeline_census.nx
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nx_gen3d_pipeline_census.nx -- the GENERATOR pipeline census (operator 2026-07-04: the ecosystem must EMIT
VR-perfect visuals+physics -- Z-Image as i2mesh + t2mesh for many objects -- NOT hand-crafted one-offs; the
pioneer hand-craft is KEPT as the spine + benchmark). Grounded in the real gen-3D SOTA (g3d_*.raw:
DreamFusion/Point-E/Shap-E/GET3D t2mesh ยท Zero123/One-2-3-45/LRM/TripoSR/InstantMesh i2mesh). Three sections:
SPINE (own-code, HAVE = the documented path + benchmark) / EMITTER (must build) / VR-PERFECT (fidelity target,
critic-gated). LIAR-KILL: "we EMIT VR-perfect photoreal objects today" must grade GAP.
license_tier: ORIGINAL expect_exit: 0
dependencies 1 imports · 0 importers
imports: nx_syscalls.nx
imported by: nobody (leaf or entry point)
call flow from main pre-order; caps 40 nodes / depth 6 declared; ↻ = already shown
structs
| none |
consts
| none |
functions
| 10 | func cw(s: *u8) -> i64 { var n: i64 = 0; while s[n] != (0 as u8) { n = n + 1 } sys_write(1, s, n); return 0 } |
| 11 | func cn(v: i64) -> i64 |
| 20 | func gs(g: i64) -> *u8 called by 1: row |
| 25 | func row(t: *i64, cell: *u8, g: i64, ev: *u8) -> i64 |
| 31 | func main() -> i64 |