nx_gpu_exceed_gate.nx
buildroot/runtime/nx_gpu_exceed_gate.nx
about
nx_gpu_exceed_gate.nx -- MEASURED DirectX exceed: the sovereign graphics SUBMISSION path vs DirectX.
Operator bar: "s-class exceed BETTER than native DirectX, not just it can do a triangle." The honest,
defensible exceed is on the CPU-SUBMISSION axis -- exactly the bottleneck DX12/Vulkan/Mantle were created
to escape from DX11's driver stack. DirectX path (documented, by-design): app -> D3D runtime -> user-mode
driver -> DXGK kernel -> kernel-mode driver -> GPU = 5 layers, with per-draw VALIDATION/TRANSLATION in the
driver (the DX11 draw-call bottleneck). Sovereign path: app -> GPFIFO pushbuffer encode -> doorbell -> GPU
= 2 layers, NO driver-validation layer (we encode the GF100 method stream directly, proven by the BM-GPU
gates). This gate MEASURES our side (draw-command encode throughput, bytes/draw, path depth = real numbers)
and grades vs DirectX's by-design architecture, with an OVERCLAIM CONTROL that forces RED unless it admits
the axes where we are BEHIND (real-silicon execution, feature breadth).
HONEST SCOPE: this measures SUBMISSION/ENCODE (CPU producing draw commands -- the "superior produce" axis),
which is structural + measured. End-to-end RENDER FPS vs DirectX needs the silicon last-mile (BM-GPU-6/7)
and is NOT claimed here. expect_exit: 0 license_tier: ORIGINAL
dependencies 2 imports · 0 importers
imports: nx_syscalls.nxnx_gate_verdict.nx
imported by: nobody (leaf or entry point)
call flow from main pre-order; caps 40 nodes / depth 6 declared; ↻ = already shown
structs
| none |
consts
| none |
functions
| 17 | func ge_puts(s: *u8) -> i64 { var n: i64=0; while s[n]!=(0 as u8){n=n+1} sys_write(1,s,n); return 0 } |
| 18 | func ge_num(v: i64) -> i64 { let b: *u8=sys_mmap(28); var m: i64=v; if m<0{m=0-m;sys_write(1,"-" as *u8,1)} let t: *u8=sys_mmap(28); var k: i64=0; if m==0{t[0]=48 as u8;k=1} while m>0{t[k]=(48+(m%10)) as u8;m=m/10;k=k+1} var i: i64=0; while i<k{b[i]=t[k-1-i];i=i+1} sys_write(1,b,k); return 0 } |
| 19 | func ge_wr32(b: *u8, o: i64, v: i64) -> i64 { b[o]=(v&0xff) as u8; b[o+1]=((v>>8)&0xff) as u8; b[o+2]=((v>>16)&0xff) as u8; b[o+3]=((v>>24)&0xff) as u8; return 0 } |
| 20 | func ge_hdr(b: *u8, o: i64, method: i64) -> i64 { ge_wr32(b, o, (1<<29)|(1<<16)|((method>>2)&0xfff)); return o+4 } |
| 23 | func emit_one_draw(buf: *u8, o: i64) -> i64 |
| 32 | func main() -> i64 |