code wiki / _hdl_build / nx_simlab_html.nx

nx_simlab_html.nx

buildroot/runtime/_hdl_build/nx_simlab_html.nx

3833 B35 linesdepth 4pulls 6 transitivereach 0 importersview sourcekind tooltopic simlab
docsdependenciesstructsconstsfunctions

about

nx_simlab_html.nx -- SOVEREIGN packager: integer sim-lab wasm -> self-contained .html that runs in any browser. The emitted JS does ONLY: (1) BLIT our wasm framebuffer to the canvas via putImageData (copy bytes, NOT canvas drawing), (2) drive the sim each animation frame (ex.tick(0)) and forward L/E/R keys. ALL physics + integer rasterization live in our sovereign wasm (no JS logic, no canvas-draw, no float, no 3rd-party). usage: nx_simlab_html <in.wasm> <out.html>. license_tier: ORIGINAL

dependencies 3 imports · 0 importers

nx_syscalls.nx nx_base64.nx nx_wasmfit.nx nx_simlab_html.nx

imports: nx_syscalls.nxnx_base64.nxnx_wasmfit.nx

imported by: nobody (leaf or entry point)

call flow from main pre-order; caps 40 nodes / depth 6 declared; ↻ = already shown

main hw sys_write sys_mmap nxa_die sys_write ↻ sys_exit nxa_lock_take nxa_lock_addr sys_write ↻ nxa_lock_give nxa_lock_addr ↻ nxa_report_overrun sys_write ↻ nxa_dump_printable sys_write ↻ nxa_dump_sizes sys_write ↻ sys_read_file sys_openat_rd sys_lseek sys_mmap ↻ sys_read sys_munmap sys_close b64_encode b64_enc_char sys_openat_wr sys_write ↻ sys_close ↻

structs

none

consts

none

functions

10func hw(fd: i64, s: *u8) -> i64 { var n: i64 = 0; while s[n] != (0 as u8) { n = n + 1 } sys_write(fd, s, n); return 0 }
called by 1: main calls 1: sys_write
12func main(argc: i64, argv: *i64) -> i64