nx_visual_arc_gate.nx
buildroot/runtime/nx_visual_arc_gate.nx
about
nx_visual_arc_gate.nx -- GATE for nx_visual_arc: proves the "clothes stayed the same, arcs never shifted"
defect is FIXED. (T1) identity anchor CONSTANT across the whole arc -- always the same person; (T2) advancing
the arc SHIFTS the outfit -- clothes change; (T3) ODOMETER -- the first nO*nS steps produce all-distinct
(outfit,scene) pairs, no premature repeat; (T4) scenes shift after the wardrobe cycles; (T5) deterministic --
same step, same prompt; (T6) DEFECT REGRESSION -- pinned to step 0 (the old default-outfit behavior) the
outfit never changes, but advancing yields 5 distinct outfits over 5 steps; (T7) the stateful advance works
and matches the pure function; (T8) per-persona grounding -- two personas keep their own identity + closet.
Timestamp-fresh /tmp store. license_tier: ORIGINAL expect_exit: 0
dependencies 2 imports · 0 importers
imports: nx_visual_arc.nxnx_gate_verdict.nx
imported by: nobody (leaf or entry point)
call flow from main pre-order; caps 40 nodes / depth 6 declared; ↻ = already shown
structs
| none |
consts
| none |
functions
| 12 | func vw(s: *u8) -> i64 { var n: i64=0; while s[n]!=(0 as u8){n=n+1} sys_write(1,s,n); return 0 } called by 1: main |
| 13 | func vn(v: i64) -> i64 { let bb: *u8=sys_mmap(28); var m: i64=v; if m<0{sys_write(1,"-" as *u8,1);m=0-m} let t: *u8=sys_mmap(28); var k: i64=0; if m==0{t[0]=48 as u8;k=1} while m>0{t[k]=(48+(m%10)) as u8;m=m/10;k=k+1} var i: i64=0; while i<k{bb[i]=t[k-1-i];i=i+1} sys_write(1,bb,k); return 0 } called by 1: main |
| 14 | func vfind(hay: *u8, hlen: i64, needle: *u8) -> i64 called by 1: main |
| 22 | func vpeq(a: *u8, al: i64, b: *u8, bl: i64) -> i64 { if al!=bl {return 0} var i: i64=0; while i<al { if a[i]!=b[i]{return 0} i=i+1 } return 1 } called by 1: main |
| 24 | func main() -> i64 |