code wiki / _hdl_build / nx_visual_exceed_census.nx
nx_visual_exceed_census.nx
buildroot/runtime/_hdl_build/nx_visual_exceed_census.nx
about
nx_visual_exceed_census.nx -- HONEST measured census: is our in-browser VISUAL / GAME / CAD-render output actually
EXCEED vs the real cutting edge (Three.js/Babylon/PlayCanvas/PixiJS/Phaser/d3.js/WebGL/WebGPU/KiCad-3D)?
Operator 2026-07-01: "our games arent exceed you are way too optimistic -- our visuals are 70s level not even 90s...
i dont think our stuff is anything close to some video game librarys or d3js or any cutting-edge in-browser viz...
use the researcher... get better censusing for feature/functionality/timing." This is the reality-sharpened answer.
DISCIPLINE (per nx_brand_census + feedback-no-wave-measured-exceed): the per-axis verdict is COMPUTED by the
xcd_verdict referee from (our_correct, incumbent_correct, n=criteria) -- NEVER asserted. An AHEAD claim is LIAR-
KILLED by xcd_referee_ok unless we meet ALL n criteria. SOVEREIGNTY axes (determinism/no-dep/from-silicon/never-
brick) are tagged [FLOOR] and do NOT count as visual capability (capability > sovereignty). Incumbent feature-lists
are grounded in knowledge/fetched/wv_*.raw (banked by nx_webviz_research). Our render reality (verified on disk):
nx_gfx_iso / nx_raster / nx_render_core = CPU integer software raster, 288x192, no GPU/shaders/textures/AA/shadows.
100% sovereign (nx_cc->nxasm, no gcc/JS). license_tier: ORIGINAL expect_exit: 0
dependencies 1 imports · 0 importers
imports: nx_cms_exceed.nx
imported by: nobody (leaf or entry point)
call flow from main pre-order; caps 40 nodes / depth 6 declared; ↻ = already shown
structs
| none |
consts
| none |
functions
| 16 | func sw(s: *u8) -> i64 { var n: i64=0; while s[n]!=(0 as u8){n=n+1} sys_write(1,s,n); return 0 } |
| 17 | func sn(v: i64) -> i64 { let bb: *u8=sys_mmap(28); var m: i64=v; if m<0{m=0} let t: *u8=sys_mmap(28); var k: i64=0; if m==0{t[0]=48 as u8;k=1} while m>0{t[k]=(48+(m%10)) as u8;m=m/10;k=k+1} var i: i64=0; while i<k{bb[i]=t[k-1-i];i=i+1} sys_write(1,bb,k); return 0 } |
| 18 | func have(path: *u8) -> i64 { let fd: i64=sys_openat_rd(path); if fd<0 { return 0 } sys_close(fd); return 1 } called by 1: row |
| 21 | func row(dom: *u8, cap: *u8, our_c: i64, inc_c: i64, n: i64, yard: *u8, ground: *u8, floor: i64, tot: *i64) -> i64 |
| 37 | func main() -> i64 |