code wiki / _hdl_build / nx_visual_exceed_census.nx

nx_visual_exceed_census.nx

buildroot/runtime/_hdl_build/nx_visual_exceed_census.nx

11315 B124 linesdepth 3pulls 3 transitivereach 0 importersview sourcekind tooltopic visual
docsdependenciesstructsconstsfunctions

about

nx_visual_exceed_census.nx -- HONEST measured census: is our in-browser VISUAL / GAME / CAD-render output actually EXCEED vs the real cutting edge (Three.js/Babylon/PlayCanvas/PixiJS/Phaser/d3.js/WebGL/WebGPU/KiCad-3D)? Operator 2026-07-01: "our games arent exceed you are way too optimistic -- our visuals are 70s level not even 90s... i dont think our stuff is anything close to some video game librarys or d3js or any cutting-edge in-browser viz... use the researcher... get better censusing for feature/functionality/timing." This is the reality-sharpened answer. DISCIPLINE (per nx_brand_census + feedback-no-wave-measured-exceed): the per-axis verdict is COMPUTED by the xcd_verdict referee from (our_correct, incumbent_correct, n=criteria) -- NEVER asserted. An AHEAD claim is LIAR- KILLED by xcd_referee_ok unless we meet ALL n criteria. SOVEREIGNTY axes (determinism/no-dep/from-silicon/never- brick) are tagged [FLOOR] and do NOT count as visual capability (capability > sovereignty). Incumbent feature-lists are grounded in knowledge/fetched/wv_*.raw (banked by nx_webviz_research). Our render reality (verified on disk): nx_gfx_iso / nx_raster / nx_render_core = CPU integer software raster, 288x192, no GPU/shaders/textures/AA/shadows. 100% sovereign (nx_cc->nxasm, no gcc/JS). license_tier: ORIGINAL expect_exit: 0

dependencies 1 imports · 0 importers

nx_cms_exceed.nx nx_visual_exceed_census.nx

imports: nx_cms_exceed.nx

imported by: nobody (leaf or entry point)

call flow from main pre-order; caps 40 nodes / depth 6 declared; ↻ = already shown

main sw row xcd_verdict xcd_referee_ok have sw ↻ xcd_vname sn sn ↻ xcd_referee_ok ↻

structs

none

consts

none

functions

16func sw(s: *u8) -> i64 { var n: i64=0; while s[n]!=(0 as u8){n=n+1} sys_write(1,s,n); return 0 }
called by 2: rowmain
17func sn(v: i64) -> i64 { let bb: *u8=sys_mmap(28); var m: i64=v; if m<0{m=0} let t: *u8=sys_mmap(28); var k: i64=0; if m==0{t[0]=48 as u8;k=1} while m>0{t[k]=(48+(m%10)) as u8;m=m/10;k=k+1} var i: i64=0; while i<k{bb[i]=t[k-1-i];i=i+1} sys_write(1,bb,k); return 0 }
called by 2: rowmain
18func have(path: *u8) -> i64 { let fd: i64=sys_openat_rd(path); if fd<0 { return 0 } sys_close(fd); return 1 }
called by 1: row
21func row(dom: *u8, cap: *u8, our_c: i64, inc_c: i64, n: i64, yard: *u8, ground: *u8, floor: i64, tot: *i64) -> i64
37func main() -> i64